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Cubed unity shaders2/20/2023 If you want the back face to be treated like the front face and don't want to make a model with double sides mesh to consume double memory you can draw in 2 Passes, 1 Pass for front face and 1 for back face where you can inverse normal for every vertex in vertex shader. You may use a custom surface shader with Cull Off but the opposite faces will not get the light proper, because the normals are valid only for front faces, for back faces the normals are opposite to faces. O.vertex = UnityObjectToClipPos(v.vertex) This was the first 3D game I had ever heard of that had a cel-shaded aesthetic. Lightning will render correctly !!! ( my unity is 2019.4 ) enter code here The first time I saw outlines on 3D objects in a video game was Ubi Soft’s XIII in 2003. You are strongly encouraged to use another shader Cubeds Unity Shaders. When a shader is blocked by the Safety System, it is first checked f. You can get the latest release here Currently built for Unity 5. This is multi-purpose unity shader that is made for VRChat avatars. Then drag it to a new material and set an picture for test - now drag material to an object. Shader Model 5 is a superset of the capabilites in Shader Model 4.
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